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MwM - Introducing a Differential Tool

  • 02/09/2026
  • 4:00 PM - 5:00 PM
  • Zoom:https://us02web.zoom.us/j/86442180640?pwd=aSvvbDFgB24uYGdkNMX4bjsvtz2f2W.1

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What is AlloFlow? It’s a web-based tool designed to help differentiate and adapt learning materials. The idea is "Universal Design for Learning" (UDL)—basically making sure there are multiple ways for a student to engage with a topic.


What can it do? You can generate or paste text, provide a link to an article, or upload a file, and it uses AI (Gemini) to instantly generate:

  • Leveled Reading: It rewrites the text for any specific grade level (K-12).
  • Adventure Mode: Turns the lesson topic into a "Choose Your Own Adventure" style game.
  • Games & Activities: Auto-generates bingo cards, crosswords, memory games, and concept sorts based on the material.
  • Lesson Plans: Creates structured unit studies or family learning guides.
  • Safety/Privacy: It runs largely in your browser. There are no accounts required other than a Google account, and it’s designed to be privacy-first (no student PII needed). When used with a Google Education account, it is FERPA compatible! By leveraging districts' pre-existing Google Education infrastructure, there is no need for vendor procurement or management.

There will be a live demo of the tool and also have participants join a live session to see how the educator can send resources to students in real time and collaborate together with the multiplayer modes.

After this presentation, participants will be able to:

  1. Describe how AlloFlow applies Universal Design for Learning (UDL) principles to support students with IEPs, 504s, and learning differences
  2. Create a differentiated lesson using AlloFlow's text adaptation, accessibility tools, and interactive activities
  3. Export and share resources with colleagues/students/families via file downloads and live sessions
  4. Explain AlloFlow's deployment process and privacy-focused architecture to stakeholders
  5. Match AlloFlow features to specific student needs when consulting with teachers and families

Aaron is a graduate of The University of Southern Maine's doctoral program in school psychology. Since completing his dissertation on teaching math skills with Minecraft Education, he has developed expertise in utilizing game-based learning and generative AI to enhance learning, school systems, and psychological practice. Grounded in Universal Design for Learning (UDL) principles, Aaron is currently focusing on development of free open source EdTech tools to ensure that every student, educator, and family has access to the educational tools of the future.

RSVP - MwM - Introducing a Differential Tool

1 CEU will be available after completion of evaluation form.


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